Applies at once. The current game continues.
Game
Applies at once, also to the running game.
Screen
Game (levels)
Lab (free generator)
Cube rotation
Free (every direction)
Turntable
Install hint (phones, browser only)
First start
Every start
Off
Preview install hint: iPhone
Preview: Android
Level progression (game screen)
Level 1 starts with the smallest grid. Every few levels the grid grows by one cell. All other generator values rise with the grid size. Every player gets the same level N.
Level styles (arrow shapes vary per level)
On
Off
Current level
Go to level
Reset progress
Level (lab screen)
Applies to the next generated level in the lab screen.
Preset
Casual
Medium
Hard
Expert
Generator
Fill + orient
Reverse build
Flight path
Own face
+1 edge
+2
+3
Flight path: how many cube edges an arrow crosses before it leaves the cube. More edges block many more arrows: at 20×20, +1 edge leaves about 1 % of the arrows open at the start (own face: about 10 %). +2 and +3 give sparser levels and take 1–3 s to generate.
Difficulty is the number of candidate arrows the generator compares for each placement. It keeps the one that is hardest to free: both ends far from the face edge. Large grids with long arrows give the deepest levels.
Generate level
Tester and designer
Players see only the appearance settings. Tester changes always stay on this device, and the tester progress never reaches the server. Designer changes stay on this device until you publish them. "Publish to server" sends them to the server; every player gets them at the next start. Without a server, copy the config and save it as config.json next to index.html. Active base config: . App version: .
Publish to server
Copy config
Reset to shipped config
Leave tester/designer mode
New tester PIN
Set tester PIN